local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local cam = workspace.CurrentCamera local uis = game:GetService("UserInputService") local wPressed = false local sPressed = false local aPressed = false local dPressed = false local flying = false uis.InputBegan:Connect(function(key, chat) if chat then return end if key.KeyCode == Enum.KeyCode.F then if flying then flying = false else flying = true local bv = Instance.new("BodyVelocity", char.PrimaryPart) bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.Velocity = Vector3.new(0,0,0) bv.Name = "FlightForce" repeat wait(0.1) until flying == false bv:Destroy() end end if key.KeyCode == Enum.KeyCode.W then wPressed = true elseif key.KeyCode == Enum.KeyCode.S then sPressed = true elseif key.KeyCode == Enum.KeyCode.A then aPressed = true elseif key.KeyCode == Enum.KeyCode.D then dPressed = true end end) uis.InputEnded:Connect(function(key) if key.KeyCode == Enum.KeyCode.W then wPressed = false elseif key.KeyCode == Enum.KeyCode.S then sPressed = false elseif key.KeyCode == Enum.KeyCode.A then aPressed = false elseif key.KeyCode == Enum.KeyCode.D then dPressed = false end end) while wait() do if flying then char.PrimaryPart:FindFirstChild("FlightForce").Velocity = Vector3.new(0,0,0) if wPressed then char.PrimaryPart:FindFirstChild("FlightForce").Velocity = cam.CFrame.LookVector * 100 end if sPressed then char.PrimaryPart:FindFirstChild("FlightForce").Velocity = cam.CFrame.LookVector * -100 end if aPressed then char.PrimaryPart:FindFirstChild("FlightForce").Velocity = cam.CFrame.RightVector * -100 end if dPressed then char.PrimaryPart:FindFirstChild("FlightForce").Velocity = cam.CFrame.RightVector * 100 end else wait(1) end end